log4j log formatting component resolver
The log4j log formatting component resolver provides parsing and verification functions for game asset files. These files are stored in .minecraft/logging
directory
Using this resource resolver allows MineCraft to output log content formatted by log4j, similar to the following:
xml
<log4j:Event logger="ekb" timestamp="1676012129" level="INFO" thread="Render thread">
<log4j:Message>
<![CDATA[Created: 512x512x4 minecraft:textures/atlas/shulker_boxes.png-atlas]]>
</log4j:Message>
</log4j:Event>
Initialize Resolver
You can initialize the log4j log formatting component resolver with the following code:
c#
var resolver = new GameLoggingInfoResolver
{
BasePath = "[GAME_ROOT_PATH]",
VersionInfo = [SEARCHED_VERSION_INFO],
CheckLocalFiles = [CHECK_LOCAL_FILES]
};
In the above code block, please replace these parameters according to your actual situation:
Project | Description |
---|---|
[GAME_ROOT_PATH] | The game root directory, usually the path to the .minecraft folder |
[SEARCHED_VERSION_INFO] | VersionInfo of the version to check (obtained via game locator) |
[CHECK_LOCAL_FILES] | Check local files (if false, skip all checks) |